The Great Farce premiered at the 2017 B3 Biennial of the Moving Image in Frankfurt, Germany. Projected on nine screens across the facade of Schauspiel Frankfurt, the installation was the result of Solmi’s elaborate process that combines traditional drawing and painting with gaming and digital technology. 3-D models of characters and environments are built and texture mapped with scans of hand-painted imagery. A virtual world is created within a game engine, where each scene is staged as a movie set. The characters act as puppets, animated through motion capture and computer scripts rather than strings. Scenes are recorded by an in-game camera from a first-person view, giving the perspective of a director, or voyeur.